AI Insights · Timothy · April 2024
Top 5 Casual Games on Android in Chile - Q1 2024
Discover the performance of the top 5 casual games on Android in Chile during the first quarter of 2024, including trends in downloads, revenue, and active users.
In the first quarter of 2024, the casual gaming landscape in Chile saw significant activity across the top 5 Android games. Here's a detailed look at how these popular titles performed, based on data from Sensor Tower.
Coin Master exhibited a robust increase in weekly revenue, peaking at around $82.7K in mid-March. The game began the quarter with steady revenue growth, starting at $33.3K in early January and culminating in a significant rise towards the end of the quarter. Weekly downloads, however, showed a downward trend, starting at 6K in the first week of January and dropping to approximately 3.6K by the end of March. Weekly active users also saw a gradual decline from 109K to around 93K throughout the quarter.
Royal Match maintained a consistent performance in terms of revenue, starting at $21.1K in early January and reaching $25.5K by the end of March. The game saw a peak in downloads in mid-January with 37.2K, but this number decreased to about 16.8K by the last week of March. Weekly active users remained relatively stable, fluctuating between 222K and 256K over the quarter.
Candy Crush Saga experienced steady weekly revenue growth, beginning at $18.8K in early January and ending at $22.3K in the final week of March. Downloads saw a notable decline, starting at 9.5K in the first week and dropping to 6.4K by the end of March. Active user numbers also decreased slightly from 153K to around 141K during the same period.
Gardenscapes showed a consistent revenue stream, starting at $14.2K in January and increasing to $16.8K by the end of March. Weekly downloads peaked at 7.5K in mid-January but fell to approximately 2.5K by the last week of March. Active users saw some fluctuations, starting at 38.3K in early January, peaking at 42.8K, and then dropping to 31.5K by the end of the quarter.
Pokémon GO saw a varied revenue pattern, peaking at $20.4K in mid-February. Weekly downloads increased significantly in February, reaching as high as 9.9K, but then dropped to around 6.8K by the end of March. Active users displayed an upward trend, starting at 682K in early January and rising to approximately 735K by the end of the quarter.
These insights highlight the dynamic nature of the casual gaming market in Chile. For more detailed data and insights, visit Sensor Tower.